Wednesday, 23 March 2011

Promt Question 2

What has been the impact of the internet in media production?
MOOSIC
Through the internet music has been revolutionized as you can join fan pages and blogs on your favourite artists and through this you can establish connections with other fans. This then links with Benedict Anderson"s theory on 'Imagined Community' as it enables the fans to feel part of a community to which they can identity with. These people will never meet physically however will feel a part of the 'imaginary community'. 

Prompt Question 2

What has been the impact of the internet on media production?

The access to films used to be limited to just going to the cinema. The range of films that were on in that cinema would be vast. Recently you can access and purchase films all over the internet and

Monday, 21 March 2011

Catfish questions

Catfish (2010) 
An American documentary involving a man being filmed by his brother and friend as he develops a relationship with a family on Facebook. The film received an 82% "fresh" rating on Rotten Tomatoes. Time magazine did a full page article in September 2010 saying "as you watch Catfish, squirming in anticipation of the trouble that must lie ahead―why else would this be a movie?―you're likely to think this is the real face of social networking." At the 2010 Sundance Film Festival, Alison Willmore of IFC described it as a "sad, unusual love story." At the 2010 Sundance Film Festival, Alison Willmore of IFC described it as a "sad, unusual love story."
 The Metro described Cat Fish as a film entirely based on facebok and were very positive towards the film, calling it an "ultimately compassionate exploration of how social media has warped our sense of identity and ability to form human relationships".


The theory of performativity relates to this through Angela assuming the the persona of someone she aspires to be: a flirty, young, attractive woman. The internet enables her to 'become' this person and live out her fantasy role as it lets you pretend to be anyone you wish. The internet facilitates and encourages performativity  





1. How has the Online Age revolutionised the film industry?





Thursday, 10 March 2011

Web 2.0 - The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design, and collaboration on the World Wide Web. A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies.

Participatory Culture - a culture in which private persons (the public) do not act as consumers only, but also as contributors or producer. The term is most often applied to the production or creation of some type of published media.

Peering - is a voluntary interconnection of administratively separate Internet networks for the purpose of exchanging traffic between the customers of each network. The pure definition of peering is settlement-free or "sender keeps all," meaning that neither party pays the other for the exchanged traffic; instead, each derives revenue from its own customers.

Digital Natives - A digital native is a young person who was born during or after the general introduction of digital technology, and through interacting with digital technology from an early age, has a greater understanding of its concepts.

Democratisation -

We-Think - We Think explores how the web is changing our world, creating a culture in which more people than ever can participate, share and collaborate, ideas and information.

Interactivity -

The Long Tail -

Wikinomics - how some companies in the early 21st century have used mass collaboration (also called peer production) and open-source technology, such as wikis, to be successful.

Media and the online age - Definitions

Web 2.0 - The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design, and collaboration on the World Wide Web. Examples of web 2.0 sites include social networking sites such as Twitter and Facebook, blogging sites like blogger.com, and hosting services.

Participatory Culture - Participatory culture is a neologism in reference of, but opposite to a Consumer culture — in other words a culture in which the public do not act as consumers only, but also as contributors or producers. The term is most often applied to the production or creation of some type of published media.

Peering - Peering is the arrangement of traffic exchange between internet service providers (ISP's). Larger ISPs with their own backbone networks agree to allow traffic from other large ISPs in exchange for traffic on their backbones.

Digital Natives - A digital native is a young person who was born in or during the general introduction of digital technology, and by interacting with this technology at an early age, they stand a greater chance of understanding its concepts.

Democratisation - The action taken by a person or group of people to make something Democratic.


We - Think - Explores how the web is changing are world creating a culture in which more people than ever can participate, share and colaborate, ideas and information.

Interactivity - In computers, interactivity is the dialog that occurs between a human being (or possibly another live creature) and a computer program. On the World Wide Web, you not only interact with the browser (the Web application program) but also with the pages that the browser brings to you.


The Long Tail - This refers to the statistcal property than a larger share of population rests within the tail of the probability distribution than observed under a 'normal' distribution.

Wikinomics - Explores how some companys in the early 21st century have used mass collaboration and open source techonology to be successful.

Wednesday, 9 March 2011

Another key feature of your answer in the exam needs to be recognition of the future. How will this collective identity go on to be represented?
The collective identity of the future will be likely to be represented in a similar way of today, because there has been a trend followed for many years by adults of the past and today, however it could change due to the fact that in the future youth of today could be the adults and see the youth culture from their prospective.

Where are the representations of you? Where do you express yourself? (Facebook, personal blog, youtube, online worlds)
Facebook

Who is currently in control of the modes of production for how young people are represented?
Adults control the way young people are shown in the public eye for TV, newspapers and film.

Use Buckingham's theory to extend your point further...
This theory says that parents control the way children are represented and are hidden from the real world and being oppressed.



What examples of young people being in control of the construction of the way in which their collective identity is represented can you find?
BBC switch, showing what young people are really like.



What are the implications of this?
The implications are that people get to see the youth of today in a true light rather than one made up in the media that is used to stereotype young people and make adults be fearful of the youth.


What could happen in the future in terms of who is in control of representations? What evidence can you find that this could develop?
The control of how people are represented will be the same as today because there will be no way of younger people taking over all media areas and representing themselves in a good light.

Future Representations

Another key feature of your answer in the exam needs to be recognition of the future. How will this collective identity go on to be represented?





If representations of youth are not decoded as being seective representation, then it could result in creating or perpetuating stereotypes. this could then lead to creating distances between social groups. so adults will become afraid of todays youth, and also reluctant to engage with young people and demonise them instead. it can also create tension within social groups with young people becoming afraid of others.


Where are the representations of you? Where do you express yourself? (Facebook, personal blog, youtube, online worlds)









Facebook is a big part of the adolescence, today. We express and socialise using this media interface. The issue is, it makes it difficult to socialise outside the world of the internet. youth also use videos and blogs to express creativity, opinion and intelligence.

Who is currently in control of the modes of production for how young people are represented





There's plenty been written on how the media portrays politics. But what about the media representation of young people and their involvement in politics. Stovin Hayter is the editor of Children Now magazine. Here he talks about the damage the press is capable of when it comes public perceptions of young people.You could pick up a local newspaper in almost any part of Britain and see articles that use headlines and terms like: "Like a plague, the city seems to be in the grip of lawlessness among the young."- Peterborough Evening Telegraph




Use Buckingham's theory to extend your point further...

Buckingham express child innocence as being broken by being exposed to adult realms in the media.

What examples of young people being in control of the construction of the way in which their collective identity is represented can you find?


"Youtube" is a main source



What are the implications of this?


What could happen in the future in terms of who is in control of representations? What evidence can you find that this could develop?